GameDev.ES - TELEGRAM GROUP

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GameDev.ES is a Telegram group with 256 members. There are no reviews yet for this group.

Group 'GameDev.ES' focuses on game systems & consoles, games, arcade & coin-op games, board games, chess & abstract strategy games and you may join this group by clicking the above "Join Group" button (link opens in Telegram App).

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GameDev.ES - GROUP DESCRIPTION


Owner Description

Grupo dedicado al desarrollo de videojuegos, programación y algo de offtopic.

⚙️https://game-engines.zeef.com
🛠https://game-development.zeef.com
🛠https://github.com/ellisonleao/magictools
📚https://t.me/gdevbooks

[ @indicetelegram ]

GameDev.ES group is growing at a rate of -3% and has a potential to reach 307 people. Advertising opportunities are too low for this group but you can still reach out to the group admin for any such opportunities.

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HOW TO JOIN GameDev.ES GROUP?


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256
Group Members
307
Average Post Reach
-3%
Group Growth
-1.0
Rating Index

GameDev.ES GROUP PREVIEW


2021-05-01 19:39:12 : user#1483417761 : Saben de algún editor disponible para Linux , algo semejante a ese , osea no tan complejo como el Unity , si es 2d mejor ,c++

2021-05-01 19:37:20 : user#1483417761 : En fin , no me abre , no c , tengo todos los drivers actualizados sigue con el error

2021-05-01 17:31:22 : user#613856759 : ese es un ejemplo de código que escribirías para un nodo que herede de Sprite

2021-05-01 17:27:25 : user#613856759 : Es un poco más manual porque el tooling apenas está apareciendo

2021-05-01 17:25:47 : user#613856759 : según entiendo ahora tu puedes escribir tus Nodos, Resources, etc... en C++. La metodología es similar a como es con C# -> Creas un objeto en el editor y le agregas el código que lo acompaña. Tu código es compilado en Librerías (si no estoy mal dinámicas) y debes acompañarlo de un descriptor que le permite al engine encontrar el binario producido.

2021-05-01 17:20:57 : user#287991038 : No para hacer el juego entero en él

2021-05-01 17:20:51 : user#287991038 : Había que hacer unas movidas previas para configurarlo y solo servía para ejecutar al^os fragmentos de código en C++

2021-05-01 17:20:05 : user#287991038 : No sé si ha cambiado, pero la última vez que miré, el uso de C++ en Godot era casi anecdótico

2021-05-01 16:44:21 : user#1483417761 : Ooh ya

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